Prowl is our dissertation university project and went on to win first stage funding by the UK goverment through the Tranzfuser program. This enabled the project to continue through the summer and exhibit at EGX.
For this project I took on the role of team leader and Scrum master and my technical focus was the Networking, Gameplay mechanics and designed and implemented all the UI.
- ProgrammerUnreal Engine 4
- UI designerAdobe Photoshop
- Team LeaderManagement and organisation
- Scrum MasterJira - Scrum Methodology
- 3rd person combatArchery based
- Tracking Visionuse your other senses
- footprintsLeft in the mud
- Interactiongive away peoples location
- Artificial IntelligenceAnimals
- Online/ splitscreen networkingMultiplayer system