Valle Crucis was a project to replicate a welsh historic monument within a game environment creating an atmospheric graphical adventure game where players solve puzzles and explore the Abbey.
My role was the gameplay mechanics and UI development. I designed and created the Logic and hidden object puzzles which enabled the player to move through the game. Then I implemented them using the 3d assets the modellers had created.
- ProgrammingUnreal Engine 4
- UI DesignerAdobe Photoshop
- Puzzle DesignerCreative
- Interactionmove puzzles
- Rotating Puzzleallign the pieces
- Sequence PuzzlesDone in the correct sequence
- DoorsOpens on completed
- AIMonks walking